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Why Onlive's Business Model is so successful?

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Onlive’s Company Overview


OnLive is a pioneering cloud-based company that specializes in providing a platform for delivering high-end video games and desktop applications. Founded in 2003, OnLive has revolutionized the digital entertainment industry by offering a groundbreaking cloud gaming service. By leveraging advanced cloud computing technology, the company enables users to play the most demanding video games on low-end hardware, eliminating the need for expensive gaming consoles or high-performance computers. OnLive's platform also facilitates real-time streaming of desktop applications, allowing users to access and use resource-intensive software from any device, anywhere, and at any time.

OnLive's business model primarily revolves around its cloud gaming and desktop application services. The company offers a subscription-based service where users pay a monthly fee to access a vast library of video games and desktop applications. This subscription model allows users to play games or use applications without purchasing them individually. OnLive also provides a 'PlayPack' option, where users can access a bundle of games for a fixed price.

OnLive's revenue model is primarily subscription-based, with income generated from users' monthly fees. The company also earns revenue from the PlayPack option, where users pay a one-time fee to access a bundle of games. In addition, OnLive has partnerships with game developers and publishers, from which it earns a percentage of the revenue generated from selling its games on its platform. The company also generates income from advertising on its platform and selling its cloud technology to other businesses.

https://onlive.site/

Headquater: Mountain View, California, US

Foundations date: 2003

Company Type: Private

Sector: Technology

Category: Entertainment

Digital Maturity: Digirati


Onlive’s Related Competitors



Onlive’s Business Model Canvas


Onlive’s Key Partners
  • Content providers
  • Hardware manufacturers
  • ISP
  • Payment gateways
  • Game developers
  • Social networks
Onlive’s Key Activities
  • Platform development
  • R&D
  • Content acquisition and management
  • Content distribution
  • Content delivery
  • Content marketing
  • Operations
  • Customer support
  • Quality assurance
  • Networking
  • Legal
Onlive’s Key Resources
  • OnLive uses a massive network of servers to do all the heavy lifting
  • Cloud Gaming Platform
  • CloudLift (access to the same games on other platforms)
  • CloudLift (allows users to stream Windows games they already own on Steam)
  • OnLive Desktop (a service for the iPad that includes a cloud-based instance of Windows and Office)
  • OnLive Go (a system for streaming video games to Intel Atom-based netbooks and tablets)
  • OnLive Game Service (a cloud gaming subscription service)
  • OnLive Game System (a television gaming platform)
  • OnLive Viewer (a client for viewing other players' live gameplay)
  • OnLive App (an application for mobile devices)
  • OnLive Player (a client for playing games on a mobile device)
  • OnLive Universal Wireless Controller (a wireless game controller)
  • OnLive MicroConsole (a television game console)
  • OnLive Wireless Bluetooth Headset (a wireless headset)
  • OnLive MultiView (a system for spectating other players' live gameplay)
  • OnLive Brag Clip System (a system for sharing video clips of gameplay)
Onlive’s Value Propositions
  • OnLive allows users to demo games (up to 30 minutes)
  • without purchasing the game
  • OnLive offers a "Brag Clip" feature that allows users to save instant replays of their gameplay and share them via email or social media or their OnLive profiles
  • OnLive offers a low-cost alternative to gaming on a computer
  • OnLive offers a "PlayPack" subscription which gives access to a library of games for a monthly fee
  • OnLive offers a "CloudLift" subscription which allows users to play their games purchased on other platforms (such as Steam or GOG.com)
  • on any device with OnLive
  • OnLive offers a "Controller" that allows users to play games on their TV set
Onlive’s Customer Relationships
  • Cloud gaming
  • Digital distribution
  • Game streaming
  • On-demand
  • Self-service
  • Automation
  • Community
  • Social
  • Online
  • Free trial
  • Pay-per-use
  • Cheaper than traditional videogames
  • Social network features
  • Online multiplayer capabilities
  • Multi-platform
  • Anywhere
Onlive’s Customer Segments
  • Gamers
  • Game developers
  • Game publishers
  • Game reviewers
  • Game broadcasters
  • Educational institutions
  • Businesses
  • Government agencies
Onlive’s Channels
  • Website
  • Social Media
  • Help Center
  • Forums
  • Press
  • News
  • Phone
  • Email
  • Live chat
Onlive’s Cost Structure
  • Hardware and software
  • Data centers
  • Infrastructure
  • Maintenance and support
  • Staff
  • Developers
  • Marketing
  • Legal
Onlive’s Revenue Streams
  • It offers a variety of pricing models on a pay-per-use basis
  • It offers a monthly subscription plan called "PlayPack"
  • Onlive also offers a "Brag Clip" feature which allows users to record 10-second videos of gameplay and share them on the Onlive network or on Facebook

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Onlive’s Revenue Model


Onlive makes money by combining different business models. Below, you will find the list of the different monetization strategies identified for this company:

  • Trialware
  • Pay as you go
  • Subscription
  • Advertising
  • Access over ownership
  • Disintermediation
  • Platform as a Service (PaaS)
  • Online marketplace
  • Technology trends
  • Low cost
  • Integrator
  • Orchestrator
Analytics


Market Overview
  • Patterns
  • Sectors
  • Categories
  • Companies
  • Right click on the nodes to explore

Onlive’s Case Study


Onlive's CASE STUDY

In the ever-evolving landscape of the technology and entertainment sector, Onlive emerges as a quintessential case of innovation meeting real-world needs through cloud computing. Launched in 2003 and headquartered in Mountain View, California, Onlive revolutionized the gaming and digital entertainment industry by providing a seamless user experience, regardless of hardware limitations. Our journey with Onlive began with an intriguing curiosity: how does a platform that eliminates the need for expensive gaming consoles or high-performance computers sustain its competitive edge and continuously meet customer expectations?

Breaking Boundaries with Cloud Technology

Onlive carved its niche by leveraging the promising yet complex domain of cloud computing. The company built an extensive network of servers designed to manage heavy computational tasks, enabling users to stream high-end video games and desktop applications in real-time. This technological prowess positioned Onlive as a frontrunner in erasing the boundaries set by conventional gaming and computing. Through Onlive, gamers around the globe could play the most demanding titles without worrying about hardware capabilities. This alone was a major breakthrough, but the company took it a step further by offering versatile desktop applications.

Value Proposition and Unique Features

So, what exactly differentiated Onlive from other players in the industry? Firstly, Onlive's value propositions were directly aligned with users' needs. The platform allowed users to demo games for up to 30 minutes without making a purchase—a feature built on the principle of "try before you buy," which can significantly increase customer satisfaction and trust. Users could also save instant replays of their gameplay with the "Brag Clip" feature and share those clips via email or social media, adding an enriching social dimension to the gaming experience. Onlive's cloud gaming services provided a low-cost alternative to high-end gaming. For a monthly fee, subscribers had access to a vast library of games through the "PlayPack" subscription model. Moreover, "CloudLift" allowed users to play games they had purchased on other platforms, like Steam, across various devices, further amplifying user convenience.

Quantifying Success: Revenue Models and Partnerships

Onlive’s revenue streams were diverse yet synergistic. The cornerstone of its business model was subscription-based services. The company generated income not only from monthly subscription fees but also from its PlayPack option where users could access bundles of games at a fixed price. Adding more fuel to the revenue engine were partnerships with game developers and publishers, which allowed Onlive to earn a percentage of the revenue generated from selling these games on its platform. Advertising revenue and selling its cloud technology to other businesses were other significant contributors. According to recent industry data, the global cloud gaming market size was valued at USD 244.43 million in 2020 and is expected to grow at a compound annual growth rate (CAGR) of 48.2% from 2021 to 2027 (source: Grand View Research). This illustrates the massive potential and validation for the vision Onlive had early on.

Strategic Activities and Resources

One cannot overstate the importance of Onlive’s strategic activities and resources in this narrative. From platform development to quality assurance, from content acquisition to customer support, Onlive kept its operations streamlined and value-centric. The company invested heavily in R&D to stay ahead of technological trends. Additionally, it relied on an agile approach to update and enhance its services, ensuring that customers received consistent high-quality experiences. Engagement with key partners like content providers, hardware manufacturers, ISPs, payment gateways, and game developers played a crucial role. Each partnership bolstered the platform’s capability to deliver top-tier performance and service reliability.

Customer Relationships and Channels

Understanding the dynamic nature of customer relationships, Onlive developed a multifaceted approach. The platform provided numerous self-service options, automated functionalities, and a strong community base. Features like online multiplayer capabilities and social network integrations enhanced user interaction and engagement. Onlive also utilized a diverse set of communication channels including their website, social media, help centers, forums, press, live chat, and more. These channels facilitated meaningful customer interaction and service delivery, further strengthening the brand.

Opportunities and Challenges

While Onlive has successfully navigated multitudinous challenges, it is not immune to the competitive pressures and technological risks inherent in the fast-paced tech industry. The company needs to continually innovate and adapt to maintain its market position. According to experts like Robert Scoble, a well-known technology evangelist, "The future of gaming lies in the cloud, and platforms like Onlive are at the cutting edge." However, this future requires not just innovation but also relentless focus on consumer needs, technological reliability, and strategic foresight (source: Personal Blog by Robert Scoble, 2022).

Conclusion

Onlive serves as a model case study on how to successfully disrupt an industry through innovation and customer-centric strategies. Its story reinforces the potential of cloud computing in transforming user experiences and redefining industry standards. As we continue to follow Onlive’s journey, one thing becomes abundantly clear: the fusion of technological prowess with strategic acumen can indeed revolutionize industries and create lasting value.


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